TOURNAMENT RULES:
Only C.H.A. and O.M.H.A. rules will apply.
All decisions by referees and Tournament Committee are final.
Teams should be ready to play 15 minutes prior to their scheduled game time.
SUSPENSIONS:
Suspensions will be governed by the O.M.H.A. Manual of Operations.
REGISTRATION:
All teams must present an approved electronic roster and a travel permit from their association before participating in their first game.
DRESSING ROOM CONDUCT:
The Tournament Committee is requesting the assistance of team players and officials to help keep the dressing rooms tidy at the conclusion of each game. Please encourage your players to use the waste containers
1. Team officials are requested to do an inspection of their dressing rooms immediately after their players have left and report any damage or untidiness. Offending teams are responsible for any costs associated with damage or untidiness.
2. As a courtesy to the incoming teams please keep showers short and exit the dressing rooms as quickly as possible.
3. Dressing room keys will be provided at the tournament headquarters. Keys are not issued until a deposit is provided, which will be reimbursed once the room key is returned.
GAMES
Atom and Peewee:
1) Each team is guaranteed 3 games.
2) In the Preliminary Round, teams are awarded points as follows:
2 points for a game win
1 point for a game tie
0 points for game loss
3) The team with the highest points total in each division (A, B, C) with the most points will move on to the semi final games. A Wildcard team will be chosen as the fourth team from the three divisions (see 5).
4) In the case of teams tied for points for the top teams for advancing positions in each division (A,B and C), the following steps will be followed:
i) Winner of game against each other advances (Head to Head)
ii) Team with the most wins advances
iii) Team with Total Goals for in Preliminary Round advances
iv) Team with fewest goals against in Preliminary Round advances.
v) Team with fewest Penalty Minutes in Preliminary Games counted as per Rule 8.1 (e) of OMHA Manual of Operations advances
vi) Winner of Coin Toss advances.
(NOTE in the case of three or more teams tied in a division, the steps will apply to all teams till an advancing team is determined, then the remaining teams will begin again at i)
5) A wildcard team will be be chosen from the three divisions to make the fourth team. The Wildcard team will be decided by the team with the most points of the remaining teams in A, B, and C divisions.
6) In the event of a tie for points the wildcard team, the following steps will be followed:
i) Team with the most wins advances
ii) Team with Total Goals for in Preliminary Round advances
iii) Team with fewest goals against in Preliminary Round advances.
iv) Team with fewest Penalty Minutes in Preliminary Games counted as per Rule 8.1 (e) of OMHA Manual of Operations advances
v) Winner of Coin Toss advances.
Bantam, Midget:
1) Each team is guaranteed 3 games.
2) In the Preliminary Round, teams are awarded points as follows:
2 points for a game win
1 point for a game tie
0 points for game loss
3) In the case of teams tied for advancing positions, the following steps will be followed:
i) Winner of game against each other advances
ii) Team with the most wins advances
iii) Team with Total Goals for in Preliminary Round advances
iv) Team with fewest goals against in Preliminary Round advances.
v) Team with fewest Penalty Minutes in Preliminary Games counted as per Rule 8.1 (e) of OMHA Manual of Operations advances
vi) Winner of Coin Toss advances.
(NOTE in the case of three or more teams tied in a division, the steps will apply to all teams till an advancing team is determined, then the remaining teams will begin again at i)
5) Games might run longer than scheduled.
6) Be prepared to start 15 minutes prior to your scheduled game time.
Atom & Pewee Playing times**:
- Atom Preliminary games are 10 - 10 - 12. No timeouts, overtime or shoot out
- Peewee Preliminary games are 10 - 10 - 12. No timeouts, overtime or shoot out
- Semi-Final games are 10 - 10 - 15 (with a 3 on 3, 10 minute sudden victory overtime). If tied, a 5 man victory shoot out.
- Final Games** are 10 - 10 - flood - 15 (with a 5 on 5, 10 minute sudden victory overtime). If tied, a 5 man victory shoot out.
- Timeouts allowed in the Final Game only.
** Game Sheets for ALL Final games are to indicate the sequence of the 5 players for shootout prior to the start of the game. In the event that a player listed for shootout is suspended or seriously injured during the game, the coach will indicate an alternate shooter in that players position. If no winner after first 5 shooters, the same 5 will repeat in a sudden victory shootout with each player respectively shooting.
Bantam & Midget Playing times**:
- Preliminary games are 10 - 10 - 15. No timeouts, overtime or shoot out.
- Semi-Final games are 10 - 10 - 15 (with a 3 on 3, 10 minute sudden victory overtime). If tied, a 5 man victory shoot out.
- Final Games** are 10 - 15 - flood - 15 (with a 5 on 5, 10 minute sudden victory overtime). If tied, a 5 man victory shoot out.
- Timeouts allowed in the Final Game only.
** Game Sheets for ALL Final games are to indicate the sequence of the 5 players for shootout, prior to the start of the game. In the event that a player listed for shootout is suspended or seriously injured during the game, the coach will indicate an alternate shooter in that players position. If no winner after first 5 shooters, the same 5 will repeat in a sudden victory shootout with each player respectively shooting.
Mercy Rule
When any team is ahead by five or more goals in the third period the game will proceed under "straight time" unless the gap is reduced to three goals, at which point the clock will revert back to "stop time". The only time the clock would be stopped during running time if an on-ice injury should occur. All minor penalties assessed during running time are of 3 minute duration.